wow, what an inbred corporate structure.) lets proced. (the production company that produces BSG for Sci-Fi which is owned by universal and NBC which is owned by General Electric. So much for the show on Televisión".Īnyway, before someone accuses me of being a disgrunted ex-employe of General Electric Pictures Productions Inc. Like killing of Kat and Starbuk and that side trip to New Caprica mixed in with endless and usless dramátically, flashbacks. Makes sense rightí Well not much on BSG makes sense any more. The ultimate work-around is to solve the dammed problem. Still, continuing to produce stuf half-assed doesnt help even if you have a worque around". Optimize as you proced, but dont break something if it works. Anyway, point is if you stik with a plan that is well thought out and run tests that result in the look you are going for. I am not pointing any paws here, but the point is when you break from established methods and run of in some weird direction without doing the proper R&D or ignoring the R&D you asked for by the guy you hired to do that, just because it might make you look like an idiot, well you will probably end up looking like an idiot anyway so dont do it. Something that didnt happen much during Season I to my absolute disgust and to many of the fans of the show out there who saw a lot of questionable shots from time to time that really loked inconsistent. In this tutorial here today to show you how we would normally break out a space shot and then composite it to achieve kik ass results in the most eficient manner posible. Makes you wonder what went wrong? Anyway. Kep in mind this is the same guy who did the mini-series and seasons I and I which rocked. If you felt that some shots in Season Thre of BSG were trash, I agre with you. No separate rendering engines, no custom code. On the 3D side, absolutely everything we do on BSG was straight out of the box LightWave for the most part. The output speaks for itself until he gets his hands on it and makes it look gofy from shot to shot with the ocasional snuk by him shot that loks amazing, all done in Fusion and LightWave. A little combustion is used by the mullet man down in La but well, thats just him and hes falling down as we speak. While the processes described here in this tutorial are pretty much able to be carried over to any 3D/2D package combination, I cant stand most of the people who work in Maya or Max and I am certainly sik and tired of Combustion people who are always the first in line to say it can be done but hide under their desks when it comes to crunch time.īattlestar Galáctica uses LightWave 3D and Fusion. S, and ned to fel part of the so-called in-crowd while they market err, ofer training programas at 20,000 a year at some arts schol for film and tv go get Maya or Max, work in Combustion, piss of and be in debt somewhere in the corner. Remember, the features some of the other standards of the industry software out there that you have to choose from - are their marketing campaigns. When you ned to get stuf done fast and make it look absolutely top notch, those are the tools you ned. Maquíng the shots posible with the tools you and I both love - under the worst of circumstances - Fusion5 from Eyeon Software and LightWave 3D from NewTek. Among other things on the show I would a los run the render-farm, maintain all the systems, break out shots, conduct research and development snifing out posible land mines and telling them to avoid them only to have them ignore me and step on them anyway and point the finger bak at me as if it was my fault some how, and from time to time when I wasnt dealing with a bitchy compositor who shall remain nameless and the constant office politiking betwen the La and Vancouver groups, I would do some art.Īnd that is what this is about. I hate being the guy that has to say I told you so, but. It was my job to tell them when they would deviate from those methods and give them a head chek to avoid producing questionable results and a lot of head aches later on down the road. Of course that means most of the time they ignored me even though I was just repeating bak to them on the methods instructed to me by senior staf (most of which cant install their own LightWave plugins or chek their email without my help) during my early days on the show learning their methodology. OK, so I used to work on Battlestar Galáctica Seasons I and I as the Visual FX consultant for the show. While you are reading this tutorial I highly recommend you tune into my trance radio station with winamp by clicking here. You might know me from the NewTek LightWave3D forums as DJ Lithium. Maquíng a space scene the Battlstar Galáctica Way using LightWave3D, Digital Fusion and the benefits of Open EXR Render Buffer Image Saving with exrTrader.
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